Did you know that according to Dr. Bret Conrad, the majority of gamers believe that video game violence has few, if any harmful effects on them personally? Well, many people today play games with simulated violence ranging from games like “Killer” to games like Grand Theft Auto. One example, “Killer”, takes place in multiple New York City high schools at the end of the year. It consists of two teams, each student is assigned a person to shoot and they have to shoot them before they are shot. The students have to use water pistols to shoot their person. Once they are killed, their game is over. While some agree that games with simulated violence are perilous for teens, games with simulated violence are beneficial for teens because they help kids with problem solving skills, keep them busy and helps them help others. To start with, videogames can help kids improve their problem solving skills. In the game “killer” the students are allowed to shoot their enemy whenever they want, except at school safe zone. One of the students, Jake Protell chased his prey to the Newark airport. After recent events at airports guns are not allowed to be brought into the airport. instead. In the article “High-Jinks: Shoot-Out”, by Guy Martin, Martin states “Protell took a car to Newark Airport, found the victims before they passed through security, and dispatched them using two bathtub ‘squirt fish.’” By using “squirt fish” Protell was able to go near his target without being seen and shoot him with water. Since Protell was quick at thinking, he was able to shoot them before they passed through security where he would have needed a passport to pass through. He also followed the rule of not bringing firearms into the airport. If he did he might have been arrested for being thought of having a firearm. Violent role playing games also help with problem solving because they help kids make decisions under pressure. In the game Grand Theft Auto people can choose how they want their game to be played (sandbox). In the article “Do Games Like 'Grand Theft Auto V' Cause Real-World Violence?” by Erik Kain, he states, “We can drive through stop lights, mow over civilians, crash and die and start over, get in ridiculous gunfights and still
For many people in America, they think violent simulated games have no effect on how they act. But, they do affect humans negatively. Research has shown that when playing violent simulated games, people are negatively impacted in the way they behave. Violent simulated games are an unbeneficial activity for people, and this is why it’s important for people to stop being engaged in violent simulated games. Violent simulated games contribute to making the violence seem okay, and harmless, wasting time, and unhealthy behavior.
Many people believe that violent video games play a big role in the violence we see in schools today. Gaming plays a large role in children’s lives and have begun to
Being a person who plays video games some being violent and others being strategy based, I personally do not think that violent video games make or cause people to act violently. Yeah I will say that some games could be quite graphic but even before games came out, people were violent and acted aggressively towards each other they would fight or bully each other even kill one another they did not even need or have to play games to do such things. People tend to have violent tendencies even without playing a violent video game, just imagine the time you were so angry at somebody that you wanted to harm them be it punching, slapping, or beating them up a game did not influence you to think that way. You thought about hurting that person because you were upset with them or something they did.
Games with simulated violence are perilous for teens, because the teens participating are going through other people’s personal information, attacking people in public, and, more generally, are more violent when they are older.
The first reason that violent video games are not beneficial to our society is that they often award players for simulating violent behaviors, and thus that enhances the learning of them. Studies have shown that when violence is rewarded in video games, players exhibit increase of violence compared to those who play video games where violence is punished. Violent video games create aggressive human beings, and award players for violent behaviors. They require active participation, repetition, and
Moreover, many kids deal with violence and can’t control it. As a result of having issues with violence some people play video games to let their violence and anger out. People need to understand that “ [b]ut overall, violent crime is down in the US-indeed, as violent games have become more popular, violent crime has fallen." (Erik Kain 1) The more popular the game is studies show violent
Sometimes students have to blow off some steam and just have fun. In the article “Shooting In the Dark” by Benedict Carey, taken from the New York Times, Carey states that video games may cause less real life murders and mass shootings because the games allow people to act how they want without hurting actual living people. “It could be that the games provide “an outlet” that satisfies violent urges in some players — a theory that many psychologists dismiss but that many players believe. Or the two trends may be entirely unrelated.”
Video games have come a long way since the days of Pong. Advances in technology have allowed games to present state of the art graphics and surreal like qualities to its consumers; from four star simulated battle scenes to enhanced real live fire shoot outs. With all these innovations added to violent video games it attracted the visual needs of our teenage youth. Although video game violence has been blamed for high profile school shootings, video games and its creators should not be held accountable for these tragedies because there is not enough credible evidence to absolutely link video games to outburst of violence amongst juveniles.
There are billions of gamers, many of which play daily. There are not a billion school shooters, there are not a million school shooters, there is not even hundreds of school shooters. There are many health benefits associated with games many people don’t receive. Many people have improved reactions from videogames. Skills not used everyday are used playing some video games. These skills can prove very useful in later life. Stimulating games and activities, with simulated violence are diverting and positive activities for teens, because the benefits outway the
In today’s world, one of the big topics is whether video games cause violence. I strongly believe that it isn’t the case. Having been an avid gamer for most of my life and knowing thousands more, I have seen first-hand video games do not cause violence. I know you don’t want to just take my word for it, so I will show you through others as well.
Included in the article “Violent video games may stop crime by keeping criminals busy playing violent video games” is the idea that children that play these simulated games are having fun, and have the potential to not be violent in real life. Meaning that contrary to popular belief, these games can be beneficial for the youngsters and keep them out of trouble. Since these games are so popular with children today, they include many people and are only getting to be more popular. The result of this is kids are getting excited to play with each other, and look forward to getting to play. They also result in crime rates going down, proving how helpful these games actually are. Games such as these also cause little damage to adolescents because all these games are about is having fun, and have little intention of causing harm to any players. This overall highlights how simulated violent role-playing games are all about helping children, and keep them out of
Others may argue the fact that videogames don’t harm anyone outside the game. Considering the facts of murders and school shootings with the potential cause by video game playing, the stakes are high that video games are truly a danger to others. Just as in the article “High-Jinks: Shootout” this school is contributing to make this simulation as realistic as they can. The school has students contributing to fight to the death, by ‘killing’ other classmates for a earnings of money. Not only is this provoking students to act out, also a reward earned for such violence creates a harmful outcome in the students minds. Though this game only consist of fake weapons and or water guns, this game can also be very dangerous. The game takes place in the environment including others who don’t participate in the games. At one point a student gets to the point of chasing down a student to the airport, and as there overall motive to ‘kill’ the student there were after. These students are now using bath toys, later they can be overcome with the idea that violence is just a game, continuing in some kind of upgrade to a real weapon. Surely with this idea harm can come to others. Let alone the environment is too realistic. By being under that influence that the violence is game, this can be harmful to those teens. The issue is especially relevant today, because the games are more realistic and bloodier than ever, and because most american boys play them at some point. A psychologist at Brock University in Ontario found that longer periods of violent game playing among high school students predicted a slightly higher numbers of such incidents (schoolyard fights with peers) over time. This can show the impact that can be made on others in the same environment as the violent video game
Anyone who has played a video game knows there is a commonality of violence throughout the genres and ratings, because of this there is the ongoing argument that the influence video game violence causes real life violence. In order to curb the growing aggression in today's youth many parents support the idea of regulating children’s access to the video games they blame with the government and lawmakers. However many would argue that games aren’t to blame and, in fact, can help children with social bonding and harmless venting. There really is no solid ruling to support either standing, but should there be laws around the video games accessible to children or should this stay a matter varied by individual opinions?
Did you know that seventy-one percent of American teens play video games? Violent video games have a negative effect because they teach children and teens that violence is the way to solve real life problems. The following paragraphs will go into details on how they are bad, how they are good, their bad effects and their good effects.
On July 22, 2016, an 18 year old male began to open fire on the Olympia Shopping Mall in Munich, Germany. After successfully killing ten and injuring 36 more, the gunner turned the firearm on himself and ended his own life. After a long investigation, it was reported that the shooter was a fan of First Person Shooter (FPS) video games. This newfound information sparked a new flame to the decade old argument of how video game violence leads to aggressive behavior and more real world violence in teens and young adults. While many news posts spread the word that videogame violence is negative, there have actually been an overwhelming amount of studies and debates that result in videogames with violence having mental and physical benefits to the player.